3.1 The sound file3.2 RAM buffering3.3 Disk drive performance issues3.4 Allocation units or transfer blocks3.5 Multichannel recording and replay3.5.1 Multitrack or multichannel?3.5.2 Inputs, outputs, tracks and channels3.5.3 Track usage, storage capacity and disk assignment3.5.4 Dropping-in3.6 System latency3.7 Principles of audio editing3.7.1 Advantages of non-linear editing3.7.2 Sound files and sound segments3.7.3 Edit point handling3.7.4 Crossfading3.7.5 Editing modes3.7.6 Simulation of ‘reel-rocking’