Overview
Embark on a journey to master the intricacies of game animation by delving into this comprehensive guide on C++ Game Animation Programming. Explore modern animation techniques including the use of OpenGL and Vulkan, and gain in-depth insight into how characters are animated and brought to life in video games.
What this Book will help me do
- Learn to create efficient C++ applications integrating OpenGL and Vulkan for game animation.
- Understand and manipulate the glTF file format for model data representation and animation.
- Design and implement animation systems with advanced concepts like skeletons, clips, and skinning.
- Develop skills in handling key mathematical tools such as vectors, matrices, and quaternions for animations.
- Master blending animations and applying inverse kinematics for smooth and realistic character movements.
Author(s)
Michael Dunsky and Gabor Szauer are expert programmers and authors specializing in game development and animation technologies. With strong backgrounds in C++ programming and GPU-accelerated graphics, they are passionate about demystifying game animation. Their writing emphasizes clear explanations and practical implementations, all aimed at equipping aspiring game developers with the skills they need.
Who is it for?
This book is ideal for game developers, C++ programmers, and aspiring animators who wish to deepen their knowledge of advanced game animation techniques. If you are proficient in C programming and possess a basic understanding of mathematics, this book will guide you in mastering the animation of characters in video games. It's also helpful for game designers curious about the programming behind character animation. Whether you're a professional or a hobbyist, this book delivers the tools and concepts necessary for your growth.
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