Code: Tilt-a-Board
This is the final version of the game code from Chapter 16, Project: Tilt-a-Board.
| <body></body> |
| <script src="http://gamingJS.com/Three.js"></script> |
| <script src="http://gamingJS.com/physi.js"></script> |
| <script src="http://gamingJS.com/ChromeFixes.js"></script> |
| <script> |
| // Physics settings |
| Physijs.scripts.ammo = 'http://gamingJS.com/ammo.js'; |
| Physijs.scripts.worker = 'http://gamingJS.com/physijs_worker.js'; |
| |
| // This is where stuff in our game will happen: |
| var scene = new Physijs.Scene({ fixedTimeStep: 2 / 60 }); |
| scene.setGravity(new THREE.Vector3( 0, -50, 0 )); |
| |
| // This is what sees the stuff: |
| var aspect_ratio = window.innerWidth / window.innerHeight; |
| var camera = new ... |
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