Skip to Content
3D Game Textures: Create Professional Game Art Using Photoshop
book

3D Game Textures: Create Professional Game Art Using Photoshop

by Luke Ahearn
May 2009
Intermediate to advanced
530 pages
11h 24m
English
Focal Press
Content preview from 3D Game Textures: Create Professional Game Art Using Photoshop

Chapter 3. Shaders and Materials

Shaders and Materials

Introduction

Shaders allow for a level of realism in games that is stunning—and getting better all the time. In Figure 3-1 there are some screenshots provided by NVIDIA. As I write this, the latest crop of DirectX 10 cards is out, DirectX 11 is right on the horizon, and the quality of the graphics is amazing. Simply put, a shader is a mini-program that processes graphic effects in real time. For example, the reflections on a surface can move in real time instead of being “baked” or permanently painted onto a surface. Shader effects are very powerful visually, even if viewers are unaware of what they are seeing—the ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Realistic Asset Creation with Adobe Substance 3D

Realistic Asset Creation with Adobe Substance 3D

Zeeshan Jawed Shah

Publisher Resources

ISBN: 9780240811482