May 2009
Intermediate to advanced
530 pages
11h 24m
English

Sci-Fi Hall Concept 2005 by Brian Grabinski
For this first tutorial chapter, I chose a scene that looks complex due to the geometry and effects, but in actuality involves a very simple texture set. In this particular example, shown in Figure 5-1, we have some leeway to create a close approximation of the scene, because although this concept art is beautiful, it lacks close-up hard detail that would dictate what we need to create for the scene. Some game companies will dump a load of concept art and textual descriptions on you, but others might give you a loose image like this and let you fill in the gaps ...
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