Chapter 13

Geometric Tests

This chapter is about geometric tests that can be performed on primitives. It is divided into twenty sections.

image  Sections 13.1 through 13.5 present a number of closestpoint tests, which determine the closest point on a given primitive to an arbitrary point.

image  Section 13.6 discusses a few general issues related to intersection tests, which are used to detect the 3D overlap of a pair of geometric primitives.

image  Sections 13.7 ...

Get 3D Math Primer for Graphics and Game Development now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.