Chapter 16

Visibility Determination

This chapter covers visible surface determination. It is divided into six sections:

image  Section 16.1 is on bounding volume tests. The main concepts are:

image  Testing against the view frustum

image  Testing for occlusion

image  Section 16.2 introduces space partitioning techniques.

  Section 16.3 covers grid systems.

  Section 16.4 ...

Get 3D Math Primer for Graphics and Game Development now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.