Chapter 7. Wayfinding
In this chapter, we discuss the 3D interaction task called wayfinding. As we saw in the introduction to Part III, wayfinding is the cognitive component of navigation. Here, we look at the psychological foundations of wayfinding, techniques and principles for supporting users’ wayfinding in 3D environments, and the connection between wayfinding and travel techniques.
7.1. Introduction
We can define wayfinding as follows: Wayfinding is the cognitive process of defining a path through an environment, using and acquiring spatial knowledge, aided by both natural and artificial cues.
Wayfinding is a common activity in our daily lives. We move through real-world environments, such as cities, buildings, and roadways, for the purpose ...
Get 3D User Interfaces: Theory and Practice now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.