Skip to Content
3D User Interfaces: Theory and Practice
book

3D User Interfaces: Theory and Practice

by Doug A. Bowman, Ernst Kruijff, Joseph J. LaViola Jr., Ivan Poupyrev
July 2004
Intermediate to advanced
512 pages
14h 5m
English
Addison-Wesley Professional
Content preview from 3D User Interfaces: Theory and Practice

Part III. 3D Interaction Techniques

In Part II, we presented information about the input and output device technologies that make 3D interaction possible. However, designing good interaction devices is not sufficient to produce a usable 3D interface. In Part III, we discuss interaction techniques for the most common 3D interaction tasks. Remember that interaction techniques are methods used to accomplish a given task via the interface, and that they include both hardware and software components. The software components of interaction techniques are also known as control-display mappings and are responsible for translating information from the input devices into associated system actions that are then displayed to the user (see the introduction ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

3D User Interfaces

3D User Interfaces

Joseph J. LaViola Jr.
Augmented Reality: Principles and Practice

Augmented Reality: Principles and Practice

Dieter Schmalstieg, Tobias Höllerer

Publisher Resources

ISBN: 9780133390599Purchase book