Chapter 10. Strategies in Designing and Developing 3D User Interfaces
This chapter discusses some general strategies and principles for designing 3D UIs. Unlike the design of 3D interaction techniques (Part III), which is motivated by the requirements of particular tasks, the design strategies that we discuss in this chapter are high-level and can be used in a wide variety of 3D tasks and applications. Some of these strategies are designed to match 3D UIs to the basic properties of human psychology and physiology; others are based on common sense, rules of thumb, or cultural metaphors.
10.1. Introduction
The previous chapters have focused on the basic building blocks common to many 3D UIs: input devices, displays, and interaction techniques for ...
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