July 2004
Intermediate to advanced
512 pages
14h 5m
English
This chapter discusses some general strategies and principles for designing 3D UIs. Unlike the design of 3D interaction techniques (Part III), which is motivated by the requirements of particular tasks, the design strategies that we discuss in this chapter are high-level and can be used in a wide variety of 3D tasks and applications. Some of these strategies are designed to match 3D UIs to the basic properties of human psychology and physiology; others are based on common sense, rules of thumb, or cultural metaphors.
The previous chapters have focused on the basic building blocks common to many 3D UIs: input devices, displays, and interaction techniques for ...
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