The Rendering chapter discusses the use of lights, cameras and rendering output techniques. This includes basic theory of camera shots and motion, basic lighting techniques, global illumination engines, and batch rendering. The final Scene Assembly Lab in this chapter is a “Full-Day Scenario” and is meant to be the last completed. You can follow the provided pointers or experiment with your own ideas.
When you have covered the chapters and the last lab, you are ready for the world of 3D animation. Congratulations and have fun animating!