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ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts
book

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

by William Sanders
January 2007
Beginner
74 pages
1h 57m
English
O'Reilly Media, Inc.
Content preview from ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

Working with Movie Clips and Buttons

This section examines two familiar symbols in Flash: movie clips and buttons. As you will see when working with ActionScript 3.0, you also have an option to work with Sprite objects, of which MovieClip objects are a subclass. Likewise, you will need to know something about a new class called SimpleButton to work effectively with buttons. Both movie clips and buttons inherit a number of their classes from the DisplayObject class, and in looking at the properties of both classes, the inherited classes are listed as well.

MovieClip Objects

To get started, you have to re-orient your thinking about how movie clips created on the stage are connected to ActionScript. Essentially, when you convert a drawing into a MovieClip or Button, you are creating a class. The class name is whatever you give for the Symbol Name.

When you create a movie clip using the drawing tools (instead of creating it using ActionScript 3.0), the Symbol dialog box provides an "Export for ActionScript" checkbox. When you enable that option, the Symbol Name appears in the Class window, and the Base class shows the path to the class base. For example, Figure 8 shows what you would see if you name the symbol, Truck, and enable the "Export for ActionScript" checkbox.

Symbol names become class names for Movie clips and buttons

Figure 7. Symbol names become class names for Movie clips and buttons

To work with movie clips created on the stage with drawing ...

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Publisher Resources

ISBN: 9780596529239Catalog PageErrata