17.1. Communicating with Other Movieson the Same Computer
You want to communicate from one Flash movie to one or more Flash movies playing on the same client computer.
LocalConnection object to
invoke a function in the receiving movie
from the sending movie. Use
) to listen for messages in the receiving movie and define
the function that will be invoked. Use
LocalConnection.send( ) from the sending movie
to invoke a function on the remote computer. Both the sending and
receiving movies must specify the same named channel for
When two or more Flash movies are playing on the same client
computer, they can communicate with each other via a local connection
created with the
LocalConnection class. As long
as the movies are playing on the same computer, a connection can be
made regardless of the domains from which the movies are being
By default, movies accept communications from movies on the same domain only. However, you can configure them to receive from other domains as well. See Recipe 17.4.
To successfully communicate between multiple movies on the same computer you must do three things:
Configure the receiving movie(s) to listen for communications.
Tell the receiving movie(s) what to do when messages are received.
Send messages to the receiving movie(s) from the sending movie.
A receiving movie must listen for messages over a specific, named local connection. To establish this communication channel, ...