Skip to Content
ActionScript®: Your visual blueprint™ for creating interactive projects in Flash® CS4 Professional
book

ActionScript®: Your visual blueprint™ for creating interactive projects in Flash® CS4 Professional

by Rob Huddleston
July 2009
Intermediate to advanced
384 pages
9h 22m
English
Visual
Content preview from ActionScript®: Your visual blueprint™ for creating interactive projects in Flash® CS4 Professional

Chapter 8. Controlling the Timeline in Code

Stop a Movie

Flash animates movies in much the same way film creates the illusion of motion onscreen. In both cases, a static image is displayed in a frame. The image is then changed slightly in the next frame, and then again in the next, and so on. When the frames are played back in quick succession, our eyes and brains are fooled into believing that we are seeing motion, thanks to something known as persistence of vision.

In Flash, this change in images over frames is controlled on the Timeline, a panel in the Flash interface. The Timeline panel shows each of the frames in the movie — Flash movies can contain up to 16,000 frames. Flash Player runs through the frames in the movie at the movie's frame ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Working with Microsoft® Visual Studio® 2005

Working with Microsoft® Visual Studio® 2005

Craig Skibo, Brian Johnson, Marc Young
The ActionScript 3.0 Quick Reference Guide

The ActionScript 3.0 Quick Reference Guide

Jen deHaan, David Stiller, Darren Richardson, Rich Shupe

Publisher Resources

ISBN: 9780470481943Purchase book