Button Events
Table 10.1 briefly introduces the various events available for buttons. Using button events, we can easily create code for navigation, forms, games, and other interface elements. Let’s explore each button event and learn how a button can be programmed to react to mouse and keyboard events.
Each of the button events in Table 10.1 is handled
by a matching button event handler of the form
on
(eventName
). For example, the
press
event is handled using an event handler
beginning with on (press)
. The exception is the
keyPress
event handler which takes the form
on
(keyPress
key
) where
key
is the key to detect. Button events
are sent only to the button with which the mouse is interacting. If
multiple buttons overlap, the topmost button receives all events; no
other buttons can respond, even if the topmost button has no handlers
defined. In the following descriptions, the
hit
area refers to the physical region of the
button that must be under the mouse pointer in order for the button
to be activated. (A button’s hit
area is
defined graphically when you create the button in the Flash authoring
tool.)
Table 10-1. Button Events
Button Event Name |
Button Event Occurs When . . . |
---|---|
|
Primary mouse button is depressed while pointer is in the button’s hit area. Other mouse buttons are not detectable. |
|
Primary mouse button is depressed and then released while pointer is in the button’s hit area. |
|
Primary mouse button is depressed while pointer ... |
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