Order of Execution
Some movies have code dispersed across multiple timelines and multiple clip event handlers. It’s not uncommon, therefore, for a single frame to require the execution of many separate blocks of code—some in event handlers, some on frames in clip timelines, and some on the main timelines of documents in the Player. In these situations, the order in which the various bits of code execute can become quite complex and can greatly affect a program’s behavior. We can prevent surprises and guarantee that our code behaves as desired by becoming familiar with the order in which event handlers execute relative to the various timelines in a movie.
Asynchronous event handlers execute independently of the code on a
movie’s timelines. Button event handlers, for example, are
executed immediately when the event that they handle occurs, as are
handlers for the mouseDown
,
mouseUp
, mouseMove
,
keyDown
, and keyUp
events.
Handlers for the movie-playback events, however, execute in order, according to the progression of the movie, as shown in Table 10.3.
Table 10-3. Movie Clip Event Handler Order of Execution
Event Handler |
Execution Timing |
---|---|
|
Executes in the first frame in which the clip is present on stage after parent-timeline code executes, but before clip-internal code executes, and before the frame is rendered. |
|
Executes in the first frame in which the clip is not present on stage, before parent-timeline code executes. |
|
Executes in the second and ... |
Get ActionScript: The Definitive Guide now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.