Name

Key Object — determine the state of keys on the keyboard

Availability

Flash 5

Synopsis

Key.property
				Key.methodName( )

Properties

Table 20.7 lists the properties of the Key object.

Table 20-7. Key Object Keycode Properties

Property

Equivalent Keycode

Property

Equivalent Keycode

BACKSPACE

8

INSERT

45

CAPSLOCK

20

LEFT

37

CONTROL

17

PGDN

34

DELETEKEY

46

PGUP

33

DOWN

40

RIGHT

39

END

35

SHIFT

16

ENTER

13

SPACE

32

ESCAPE

27

TAB

9

HOME

36

UP

38

Methods

getAscii( )

Returns the ASCII value of the last key pressed

getCode( )

Returns the keycode of the last key pressed

isDown( )

Checks if a specific key is currently depressed

isToggled( )

Checks if the Num Lock, Caps Lock, or Scroll Lock keys are activated

Description

The Key object is used to determine which keys are currently depressed and which key was last depressed. We can use it to build interfaces controlled by the keyboard, such as a game with a spaceship moved via the arrow keys.

Because not all keyboards are identical, keyboard-controlled interfaces can sometimes be tricky to create. By choosing our scripting tools correctly, however, we can ensure that all users have the same experience.

There are two general approaches to detecting keyboard commands:

  • We may check if a key is currently depressed via the isDown( ) method. This is recommended for cases in which keyboard input is constantly required, such as in video games.

  • We may check which key was last depressed using the getCode( ...

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