7. Natural and Character Animation
Lesson Overview
In this lesson, you’ll learn how to do the following:
• Use the Bone tool to build armatures (skeletons) of movie clips
• Use the Bone tool to build armatures of shapes
• Animate natural motion of armatures using inverse kinematics
• Constrain and pin the armature joints
• Edit the position of armature bones and joints
• Refine shape deformations with the Bind tool
• Simulate physics with the Spring feature
• Adjust the speed setting to add a sense of weight to armatures
This lesson will take approximately two and a half hours to complete. Download the project files for this lesson from the Registered ...
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