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AdvancED ActionScript 3.0 Animation
book

AdvancED ActionScript 3.0 Animation

by Keith Peters
December 2008
Intermediate to advanced
470 pages
12h 35m
English
friends of ED
Content preview from AdvancED ActionScript 3.0 Animation

Chapter 3ISOMETRIC PROJECTION

Isometric projection is a technique that has been used in computer games since at least the early '80s. It's a quick and efficient way of simulating a three-dimensional space, giving you the illusion of depth without a lot of the costly perspective calculations you have to do in "real 3D." In the early days, most video games were top-down or side-scrolling. Zaxxon (see Figure 3-1) and Qbert (see Figure 3-2) were the first commercial isometric games.

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Figure 3-1. Zaxxon

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Figure 3-2. Qbert

These days, ...

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Publisher Resources

ISBN: 9781430216087Purchase book