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Advanced ActionScript 3 with Design Patterns by Joey Lott, Danny Patterson

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Chapter 1. Designing Applications

<feature><title>In This Chapter</title> </feature>

One of the most frequent questions ActionScript developers ask is, “How do I know what constitutes a class?” This question strikes at the heart of a larger dilemma, which is: What are the steps for building a successful application from start to finish—from concept to completion? This is a big topic to tackle. Many people dedicate themselves to understanding and improving methodologies to answer this question.

The difficulty with teaching someone how to design and build an application from start to finish is that it requires elements that are difficult to talk about much less teach. ...

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