Isometric projection is a technique that has been used in computer games since at least the early '80s. It's a quick and efficient way of simulating a three-dimensional space, giving you the illusion of depth without a lot of the costly perspective calculations you have to do in "real 3D." In the early days, most video games were top-down or side-scrolling. Zaxxon (see Figure 3-1) and Qbert (see Figure 3-2) were the first commercial isometric games.


Figure 3-1. Zaxxon


Figure 3-2. Qbert

These days, ...

Get AdvancED ActionScript 3.0 Animation now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.