In this chapter, we move from the foundational theory to the practice of designing games. Here we look at different aspects of the game design process and how to get started in each as a systemic game designer.

This is an overview that will be supplemented by Chapters 6, 7, and 8, where we go into more depth on designing the game as a unified whole, then its loops, and finally its parts.

How Do You Even Start?

Lots of people want to design games. They dream about it and talk about it but somehow never manage to actually get started. This is common, and most people who say they have a burning desire to design games never actually do it. Few manage to gather their courage and begin the journey of wading ...

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