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Advanced Graphics Programming Using OpenGL by David Blythe, Tom McReynolds

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Subject Index

A

Accumulation buffer
blending artifacts, 193
convolution utilization, 228–230
operations, 116–117
supersampling, 173–175
Adaptive tessellation, 319
Alias, definition, 60, 169
Alpha
acceleration, 139
color computation, 39
Alpha-blended transparency
depth peeling, 205
dynamic objects, 202–203
ordering, 200–201
output color, 200–202
transparency mapping, 203
transparency sorting, 204–205
Alpha test, fragment operations, 111
Ambient lighting, See Lighting
Ambient occlusion, global illumination, 357–359
Andrews plot, point data visualization, 536–537
Animation, textures, 302–306
Anisotropic lighting model, 337–340
Antialiasing
area sampling, 177–178
artifact prevention in line renderings, 389–390
full-scene, 170
line antialiasing, ...

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