© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
V. G. BruscaAdvanced Unity Game Developmenthttps://doi.org/10.1007/978-1-4842-7851-2_11

11. Making It Professional

Victor G Brusca1  
(1)
Edison, NJ, USA
 
Welcome to Chapter 11. If you’ve made it this far, then you’ve reviewed a tremendous amount of code. I think you’ve earned your stripes. We won’t be reviewing much code at all in the remaining chapters, at least not of any great length. Instead, we’ll be taking a close look at the Unity editor and the aspects of game creation that set your game apart from the rest of the pack. This chapter is all about the features, steps, and mechanics that make your game professional. We’re going to cover the following topics ...

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