2D/3D shaders 169
3D coordinate system 22
3D model and environment creation 183–8
A
accuracy of shadow 108
alpha channels: materials and shaders 168;
Ambient Illumination 28
animating/animations 24–9, 242–3;
adjustment layers 72;
camera tracking and compositing 79, 90, 103;
Anti-Aliasing:
adjustment layers 72;
Logotypes 160;
materials and shaders 205, 206;
MoGraph 29;
Shadow casting 120
area light 107
Area Shadow casting ...
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