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Agile Game Development: Build, Play, Repeat, 2nd Edition
book

Agile Game Development: Build, Play, Repeat, 2nd Edition

by Clinton Keith
July 2020
Intermediate to advanced content levelIntermediate to advanced
576 pages
13h 48m
English
Addison-Wesley Professional
Content preview from Agile Game Development: Build, Play, Repeat, 2nd Edition

Chapter 12

Agile Technology

Software developers have been battling the challenge of creating complex software projects since the first program was written. Even in the infancy of computers, the challenge of programming with primitive tools pushed the limits of what people could accomplish. Seminal books on project management such as Mythical Man Month, written in the sixties, address challenges that are seen to this day.

Complexity is Not New

The complex Apollo program was almost undone by unanticipated glitches in the Lunar Module’s navigation and guidance computer in the final seconds before the historic landing. That computer had only 4,000 words of memory1 (one-millionth of the memory in a typical desktop computer).

1. https://history.nasa.gov/computers/Ch2-5.html ...

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Publisher Resources

ISBN: 9780136204831