O'Reilly logo

Agile Game Development with Scrum by Clinton Keith

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 7. Video Game Project Planning

In Chapter 2, “Agile Development,” a major challenge identified with adopting agile for game development was matching phase-less agile practices with the needs of game development stages, such as pre-production and production.

A typical Scrum project is always kept in a near-shippable state. The reason for this is that the work traditionally separated across multiple phases (design, coding, testing, optimization) is part of every sprint. By doing this, agile projects keep the debt of late project work, such as fixing bugs, to a minimum.

Agile game development follows the same model of combining all phases into each sprint. However, game project stages create a different form of debt, or necessary work that ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required