July 2006
Intermediate to advanced
768 pages
16h 43m
English

Angela Brooks
UML has a rich set of notations for describing finite state machines (FSMs). In this chapter, we’ll look at the most useful bits of that notation. FSMs are an enormously useful tool for writing all kinds of software. I use them for GUIs, communication protocols, and any other type of event-based system. Unfortunately, I find that too many developers are unfamiliar with the concepts of FSMs and are therefore missing many opportunities to simplify. I’ll do my small part to correct that in this chapter.
Figure 15-1 shows a simple state transition diagram (STD) that describes an FSM that controls the way ...
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