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Algorithms in a Nutshell, 2nd Edition
book

Algorithms in a Nutshell, 2nd Edition

by George T. Heineman, Gary Pollice, Stanley Selkow
December 2015
Intermediate to advanced
350 pages
10h 31m
English
O'Reilly Media, Inc.
Content preview from Algorithms in a Nutshell, 2nd Edition

Chapter 1. Thinking in Algorithms

Algorithms matter! Knowing which algorithm to apply under which set of circumstances can make a big difference in the software you produce. Let this book be your guide to learning about a number of important algorithm domains, such as sorting and searching. We will introduce a number of general approaches used by algorithms to solve problems, such as the Divide and Conquer or Greedy strategy. You will be able to apply this knowledge to improve the efficiency of your own software.

Data structures have been tightly tied to algorithms since the dawn of computing. In this book, you will learn the fundamental data structures used to properly represent information for efficient processing.

What do you need to do when choosing an algorithm? We’ll explore that in the following sections.

Understand the Problem

The first step in designing an algorithm is to understand the problem you want to solve. Let’s start with a sample problem from the field of computational geometry. Given a set of points, P, in a two-dimensional plane, such as shown in Figure 1-1, picture a rubberband that has been stretched around the points and released. The resulting shape is known as the convex hull (i.e., the smallest convex shape that fully encloses all points in P). Your task is to write an algorithm to compute the convex hull from a set of two-dimensional points.

Given a convex hull for P, any line segment drawn between any two points in P lies totally within the hull. Let’s ...

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Publisher Resources

ISBN: 9781491912973Errata Page