In this chapter you’ll:
• Create a simple gamepp that’s easy to code and fun to play.
• Goup animations that move and resize
• Respond to animation lifecycle events with an
• Process click events for
ImageViews and touch events for the screen.
• Use the thread-safe
ConcurrentLinkedQueue collection from the
java.util.concurrent package to allow concurrent access to a collection from multiple threads.
• Use an