April 2021
Beginner to intermediate
506 pages
11h 57m
English
Most games worth playing include some type of goal or reward system—without it, players would quickly get bored playing your game and move on to something else.
In Gloop Drop, the player’s goal is to collect sticky globs of gloop (drops) as they fall from the sky without letting them hit the platform. Each time the player catches a drop, the player earns points.
Your first step to implementing Gloop Drop’s goal and reward system is to add the image resources for the sticky globs of gloop.
Similar to what you did in Add the Images Resources for the Player, you’ll add a new sprite atlas to hold the three gloop drop images—one for each resolution (@1x, @2x, and @3x):
To begin, ...
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