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A Maturing Industry
To improve is to change; to be perfect is to change often.
WINSTON CHURCHILL
HISTORICALLY, DESIGNERS HAVE BEEN relegated to the business of making pretty pictures. Most of us transitioned into user experience design, or as is more commonly known, UX, from other areas. But now that UX is everywhere, we are thrust into the limelight of product development with our own ideas forming a critical piece of the puzzle. It’s what we’ve always wanted! The problem? We’re not used to having to explain ourselves to other people, especially nondesigners.
As we look at how to talk about design to nondesigners, I want to first provide the context to help us understand how we got here in the first place. My own career has been littered with experiences (good and bad) of articulating design decisions to stakeholders. Those experiences shaped my understanding of design and helped me to see the importance of communication in the process. In addition, the term “UX” hasn’t been around that long. It’s important to know how the evolution of this term affects our ability to talk about our work with others. Of critical importance, however, is the shift that’s taken place in organizations from seeing design as merely a utility to being a fully engaged partner in the product development cycle. Similarly, web and mobile interfaces have transitioned from being only platforms for products to being the product themselves. All of these factors greatly influence design within companies, teams, ...