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Artificial Intelligence and Machine Learning Fundamentals
book

Artificial Intelligence and Machine Learning Fundamentals

by Zsolt Nagy
December 2018
Beginner
330 pages
5h 45m
English
Packt Publishing
Content preview from Artificial Intelligence and Machine Learning Fundamentals

AI with Search Techniques and Games

Learning Objectives

By the end of this chapter, you will be able to:

  • Build a simple game AI with Python based on static rules
  • Determine the role of heuristics in Game AI
  • Employ search techniques and pathfinding algorithms
  • Implement game AI for two-player games with the Minmax algorithm

In this chapter, we will be looking at creating intelligent agents.

Introduction

In the previous chapter, we understood the significance of an intelligent agent. We also examined the game states for a game AI. In this chapter, we will focus on how to create and introduce intelligence into an agent.

We will look at reducing the number of states in the state space and analyze the stages that a game board can undergo ...

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Publisher Resources

ISBN: 9781789801651