August 2009
Intermediate to advanced
872 pages
24h 44m
English
Chapter 3
One of the most fundamental requirements of AI is to move characters around in the game sensibly. Even the earliest AI-controlled characters (the ghosts in Pac-Man, for example, or the opposing bat in some Pong variants) had movement algorithms that weren’t far removed from the games on the shelf today. Movement forms the lowest level of AI techniques in our model, shown in Figure 3.1.
Figure 3.1

The AI model
Many games, including some with quite decent-looking AI, rely solely on movement algorithms and don’t have any more ...
Read now
Unlock full access