Cameras in 3ds Max, as shown in the Perspective viewport in Figure 15-7, capture and output all the fun in your scene. In theory, the cameras in 3ds Max work as much like real cameras as possible.
The camera creates a perspective through which you can see and render your scene. You can have as many cameras in the scene as you want. You can use the Perspective viewport to move around your scene as you work, leaving the render camera alone.
Creating a Camera
There are two types of cameras in 3ds Max: target and free. A target camera, much like a target spotlight, has a target node ...