Chapter 10Textures and UV Workflow: The Alien

Autodesk® 3ds Max® 2016 materials simulate the natural physics of how you see things by regulating how objects reflect and/or transmit light. You define a material by setting values for its parameters or by applying textures or maps. These parameters define the way an object will look when it is rendered. In this chapter and in Chapter 13, “Introduction to Lighting: Interior Lighting,” you will discover that materials and lights work closely together.

In this chapter, you will apply material and maps to the alien model from Chapter 7, “Character Modeling Part I,” and Chapter 8, “Character Modeling Part II.” You will first set up the model to accept textures properly through a process called UV-unwrap. ...

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