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Autodesk 3ds Max 2016 Essentials
book

Autodesk 3ds Max 2016 Essentials

by Dariush Derakhshani, Randi L. Derakhshani
August 2015
Beginner content levelBeginner
448 pages
10h 8m
English
Sybex
Content preview from Autodesk 3ds Max 2016 Essentials

Chapter 8Character Modeling Part II

Realistic computer-generated (CG) characters are common in television and films; they appear as stunt doubles, as members of vast crowds, and as primary characters. Sometimes using a CG character works better than using a real person. Using a CG stunt double is safer and sometimes cheaper than using a live stunt person, and weird creatures can be created with better clarity by using CG rather than puppetry or special makeup effects.

In this chapter, you will continue with the model of the alien, focusing on using the Editable Poly toolset to create an alien model suitable for character animation and for use in a game engine.

In this chapter, you'll learn to

  • Create the alien head
  • Create the alien hands ...
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Publisher Resources

ISBN: 9781119059769Purchase book