
If you have deformed the basic shape of an object after skinning, choose Skin > Go to Bind
Pose from the main menubar; the object gets back to the bind position.
INTRODUCING THE MAYA MUSCLE DEFORMER
Maya muscle deformer helps you create quick and easy rigs. Before you start working with
the Maya muscle deformer, you need to activate it. To do so, choose Window > Settings/
Preferences > Plug-in Manager from the main menubar; the Plug-in Manager window will
be displayed. Select the Loaded check box in front of the MayaMuscle.mll option and choose
the Refresh button from the window. The tools related to the Maya muscle deformer ...