© Kelvin Sung, Gregory Smith 2019
K. Sung, G. SmithBasic Math for Game Development with Unity 3Dhttps://doi.org/10.1007/978-1-4842-5443-1_7

7. Conclusion

Kelvin Sung1  and Gregory Smith2
(1)
Bothell, WA, USA
(2)
Everett, USA
 

With your background in basic algebra and trigonometry, this book took you on the journey from the review of the Cartesian Coordinate System to the application of vector algebra to solve frequently encountered problems in video game development. In Chapter 1, you reviewed and familiarized yourself with the Unity system as a learning tool. Then, in Chapter 2, you learned about bounding boxes, one of the most commonly used tools in game engines, by revising and generalizing number intervals. Along the way, you also examined issues ...

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