4. Introduction to Programming
In Chapter 1, “Project: Backscratcher Bot,” you learned how to use the NXT brick’s on-board programming tool to make the Backscratcher Bot’s motor turn. Now we’re going to learn how to program the robot properly, using NXT-G, the software that comes with the Mindstorms set. Figure 4.1 shows the NXT-G welcome screen.
![Image](/api/v2/epubs/9780133111859/files/graphics/04fig01.jpg)
Figure 4.1. The welcome screen of the Mindstorms software.
Note: This Is a Primer
This chapter is a primer that introduces you to the basic Mindstorms programming environment. We don’t get into much in the way of hands-on programming here, although we do get into the specifics within each of the project ...
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