December 2021
Intermediate to advanced
352 pages
9h 32m
English
I make games for a living. More precisely, nowadays I help to make games for a liv-ing, as I work on a team of several hundred people, all with different areas of exper-tise. Besides the animators, artists, audio engineers, QA, and production folk, there is a large team of engineers.
It was not always like this. I used to make games single-handed in the 1980s, and games would live or die by their frame rate. In the UK, home computers would use the family PAL TV set for display, attached to a 50Hz electricity supply. CRT displays produced an interlaced image on alternate frames, so you would aim to run your entire game loop in 40 milliseconds, producing 25 frames each ...
Read now
Unlock full access