Chapter 12. Droid Invaders: the Grand Finale
We are finally ready to create the last game of this book. This time we are going to develop a simple action/arcade game. We'll adapt an old classic and give it a nice 3D look, using the techniques we talked about in the last two chapters.
Core Game Mechanics
As you might have guessed from the title of this chapter we are about to implement a variation of Space Invaders, a 2D game in its original form (illustrated in Figure 12-1).
Figure 12-1. The original Space Invaders arcade game
Here's a little surprise: we'll stay in 2D as well for the most part. All our objects will have 3D bounds in the form of bounding ...
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