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Beginning Blender: Open Source 3D Modeling, Animation, and Game Design by Lance Flavell

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Chapter 2. The Interface

This chapter will give you a hands-on tour of Blender. With an interface jam-packed full of buttons, Blender can be quite daunting at first. We will approach the interface slowly, and by the end of the chapter you should be able to navigate it well enough to make simple models from basics primitive shapes.

Please note that I will be using some abbreviated terminology to simplify instructions. Where you see the terms LMB, MMB, and RMB, these refer to the left, middle, and right mouse buttons, respectively, with the middle mouse button usually doubling as the mouse wheel (MW). Note that you have to be able to click your MW to perform MMB actions. Figure 2-1 shows the layout of the mouse I am referring to.

Figure 2.1. The mouse ...

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