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Beginning Blender: Open Source 3D Modeling, Animation, and Game Design by Lance Flavell

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Chapter 4. Lighting and Procedural Textures

Now that you have started modeling, it is important to learn to properly light your scene. If you want to show your amazing creations to others, and you light the scene poorly, the final result will not be impressive, putting all your hard modeling work into disregard.

In this chapter, you will learn about the following:

  • Setting up a camera and lights to really show off your work

  • How to texture the model and work with procedural material textures

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