Table of Contents
Preface
Chapter 1: C++, SFML, Visual Studio, and Starting the First Game
2 The games we will build
2 Timber!!!
3 Pong
3 Zombie Arena
4 Thomas was late
4 Space Invaders ++
5 Meet C++
6 Microsoft Visual Studio
6 SFML
7 Setting up the development environment
7 What about Mac and Linux?
8 Installing Visual Studio 2019 Community edition
10 Setting up SFML
12 Creating a new project
16 Configuring the project properties
18 Planning Timber!!!
22 The project assets
22 Outsourcing the assets
22 Making your own sound FX
23 Adding the assets to the project
23 Exploring the assets
24 Understanding screen and internal coordinates
27 Getting started with coding the game
28 Making code clearer with comments
28 The main function
29 Presentation ...
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