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Beginning Flash®, Flex®, and AIR® Development for Mobile Devices
book

Beginning Flash®, Flex®, and AIR® Development for Mobile Devices

by Jermaine G. Anderson
October 2011
Beginner to intermediate
400 pages
9h 55m
English
Wrox
Content preview from Beginning Flash®, Flex®, and AIR® Development for Mobile Devices

6

Debugging Applications

WHAT YOU WILL LEARN IN THIS CHAPTER:

  • Setting breakpoints in source code and using the Breakpoints panel
  • Using the Flash Debug Perspective in Flash Builder
  • Utilizing the Variables panel
  • Global error handling
  • Handling uncaught errors
  • Using Try...Catch statements
  • Stepping through source code

In this chapter you'll take a closer look at using Flash Builder to debug applications using the Flash Debug Perspective.

Flash Builder offers debugging capabilities that allow you to find bugs within your application. The Debug panel allows you to stop and start the mobile application to find problems, or to examine or substitute values for variables.

This chapter covers example code that intentionally introduces a bug from the outset. You then go through a series of tools and techniques to identify and fix the issue using the Debug Perspective in Flash Builder.

SETTING BREAKPOINTS

In this section you create the Debugging App project in Flash Builder and take a look at setting breakpoints for specific lines in source code.

image Setting Breakpoints

The following steps will guide you through using the Flash Debug Perspective. First take a look at utilizing breakpoints in the Source view.

  1. In Flash Builder create a new Flex Mobile project and call it Debugging App (Figure 6-1).

    FIGURE 6-1: New Flex Mobile Project panel for the Debugging App in Flash Builder

  2. In DebuggingAppHome.mxml ...
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Publisher Resources

ISBN: 9781118193341Purchase bookExamples