Adding Particle Systems to Your Game
Particles systems in games are collections of many, usually small, images drawn together to create an overall affect. Particle systems are used in many different ways in computer graphics; some common examples are fire, water, hair, grass, and many more. In our example, we are going to create a new actor called Particle that will be used to draw out Comet actor and improve our Asteroid actor by making it appear to break up. Figure 7–3 shows this next example in action.
In Figure 7–3, we see three comets traveling across the screen. We also see a number of asteroids ...
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