© Molly K. Maskrey 2017

Molly K. Maskrey, Beginning iPhone Development with Swift 4, https://doi.org/10.1007/978-1-4842-3072-5_14

14. Graphics and Drawing

Molly K. Maskrey

(1)Parker, Colorado, USA

You’ve constructed all your application UIs so far using views and controls that are part of the UIKit framework. You can do a lot with UIKit, and a great many applications are constructed using only its predefined objects. Some visual elements (see Figure 14-1), however, can’t be fully realized without going beyond what the UIKit stock components offer.

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Figure 14-1. Graphics-intense apps can require more drawing control than UIKit offers

For example, sometimes ...

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