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Beginning iPhone Games Development
book

Beginning iPhone Games Development

by Eric Wing, PJ Cabrera, Scott Penberthy, Ian Marsh, Ben Britten Smith, Peter Bakhirev
August 2010
Beginner
727 pages
18h 5m
English
Apress
Content preview from Beginning iPhone Games Development

Chapter 9. Introduction to Core Audio

As you have seen with the graphics APIs on the iPhone, you are given multiple choices, each with its own unique strengths and weaknesses, allowing you to select the solution that best addresses your particular problem. Audio follows this pattern.

This chapter introduces Core Audio, Apple's fundamental technology for dealing with audio.

Audio Services Provided by Core Audio

Core Audio is quite a large topic, made up of various services that specialize in different areas. To make it more palatable, it is typically broken down into smaller pieces. Figure 9-1 shows a breakdown based on application service layers. At the very bottom of the application stack is the underlying hardware, followed by the driver layer. ...

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Publisher Resources

ISBN: 9781430225997Purchase book