In the previous chapter, we covered the Kinect’s depth camera. In conjunction with its gesture-recognition capabilities, the depth camera tends to be the Kinect’s most touted feature. The Kinect’s audio and speech abilities, on the other hand, are typically overlooked. This is partly to do with marketability. From a video-gaming perspective, these features just do not help sell the Kinect nearly as much as the more immersive aspects do, such as gestures. The other important reason, though, is that the paradigm for audio input is somewhat misunderstood. We have ...
© Mansib Rahman 2017
Mansib Rahman, Beginning Microsoft Kinect for Windows SDK 2.0, https://doi.org/10.1007/978-1-4842-2316-1_4
4. Audio & Speech
Mansib Rahman1
(1)Montreal, Quebec, Canada
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